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Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
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@@ -342,7 +342,16 @@ public:
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void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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float getMaxLagEstimate() { return m_max_lag_estimate; }
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std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
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std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }
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// Sorted by how ready a mapblock is
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enum BlockStatus {
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BS_UNKNOWN,
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BS_EMERGING,
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BS_LOADED,
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BS_ACTIVE // always highest value
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};
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BlockStatus getBlockStatus(v3s16 blockpos);
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// Sets the static object status all the active objects in the specified block
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// This is only really needed for deleting blocks from the map
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