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Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)

This commit is contained in:
ROllerozxa
2023-03-05 15:07:40 +01:00
committed by GitHub
parent 847ed04e0a
commit c91f3f99fd
3 changed files with 4 additions and 8 deletions

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@@ -1649,10 +1649,9 @@ ignore_world_load_errors (Ignore world errors) bool false
shader_path (Shader path) path
# The rendering back-end.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended.
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
# Note: A restart is required after changing this!
# OpenGL is the default for desktop, and OGLES2 for Android.
# Shaders are supported by OpenGL and OGLES2 (experimental).
video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Distance in nodes at which transparency depth sorting is enabled