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Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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@@ -326,8 +326,10 @@ struct ContentFeatures
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std::vector<content_t> connects_to_ids;
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// Post effect color, drawn when the camera is inside the node.
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video::SColor post_effect_color;
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// Flowing liquid or snow, value = default level
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// Flowing liquid or leveled nodebox, value = default level
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u8 leveled;
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// Maximum value for leveled nodes
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u8 leveled_max;
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// --- LIGHTING-RELATED ---
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