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Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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@@ -694,6 +694,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
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f.liquid_range = getintfield_default(L, index,
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"liquid_range", f.liquid_range);
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f.leveled = getintfield_default(L, index, "leveled", f.leveled);
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f.leveled_max = getintfield_default(L, index,
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"leveled_max", f.leveled_max);
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getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
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f.drowning = getintfield_default(L, index,
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@@ -860,6 +862,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
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lua_setfield(L, -2, "post_effect_color");
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lua_pushnumber(L, c.leveled);
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lua_setfield(L, -2, "leveled");
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lua_pushnumber(L, c.leveled_max);
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lua_setfield(L, -2, "leveled_max");
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lua_pushboolean(L, c.sunlight_propagates);
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lua_setfield(L, -2, "sunlight_propagates");
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lua_pushnumber(L, c.light_source);
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