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Allow cheaper culling checks at a distance (#14073)
* Allow cheaper culling checks at a distance * Pick a random ray, so that far missing block will eventually be shown
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@@ -393,6 +393,7 @@ void set_default_settings()
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_block_send_distance", "12");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("block_cull_optimize_distance", "20");
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settings->setDefault("server_side_occlusion_culling", "true");
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settings->setDefault("csm_restriction_flags", "62");
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settings->setDefault("csm_restriction_noderange", "0");
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