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Sky API: Rename *_tint to fog_*_tint for consistency

This commit is contained in:
SmallJoker
2020-05-04 20:19:12 +02:00
committed by Loïc Blot
parent 1b6f40c356
commit cad5b987ad
8 changed files with 38 additions and 38 deletions

View File

@@ -2799,9 +2799,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
// Update mesh based skybox colours if applicable.
sky->setSkyColors(*event->set_sky);
sky->setHorizonTint(
event->set_sky->sun_tint,
event->set_sky->moon_tint,
event->set_sky->tint_type
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,
event->set_sky->fog_tint_type
);
} else if (event->set_sky->type == "skybox" &&
event->set_sky->textures.size() == 6) {
@@ -2811,9 +2811,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
sky->setFallbackBgColor(event->set_sky->bgcolor);
// Set sunrise and sunset fog tinting:
sky->setHorizonTint(
event->set_sky->sun_tint,
event->set_sky->moon_tint,
event->set_sky->tint_type
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,
event->set_sky->fog_tint_type
);
// Add textures to skybox.
for (int i = 0; i < 6; i++)

View File

@@ -529,7 +529,7 @@ void Sky::update(float time_of_day, float time_brightness,
pointcolor_sun_f.g = pointcolor_light *
(float)m_materials[3].EmissiveColor.getGreen() / 255;
} else if (!m_default_tint) {
pointcolor_sun_f = m_sky_params.sun_tint;
pointcolor_sun_f = m_sky_params.fog_sun_tint;
} else {
pointcolor_sun_f.r = pointcolor_light * 1;
pointcolor_sun_f.b = pointcolor_light *
@@ -548,9 +548,9 @@ void Sky::update(float time_of_day, float time_brightness,
);
} else {
pointcolor_moon_f = video::SColorf(
(m_sky_params.moon_tint.getRed() / 255) * pointcolor_light,
(m_sky_params.moon_tint.getGreen() / 255) * pointcolor_light,
(m_sky_params.moon_tint.getBlue() / 255) * pointcolor_light,
(m_sky_params.fog_moon_tint.getRed() / 255) * pointcolor_light,
(m_sky_params.fog_moon_tint.getGreen() / 255) * pointcolor_light,
(m_sky_params.fog_moon_tint.getBlue() / 255) * pointcolor_light,
1
);
}
@@ -941,8 +941,8 @@ void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
std::string use_sun_tint)
{
// Change sun and moon tinting:
m_sky_params.sun_tint = sun_tint;
m_sky_params.moon_tint = moon_tint;
m_sky_params.fog_sun_tint = sun_tint;
m_sky_params.fog_moon_tint = moon_tint;
// Faster than comparing strings every rendering frame
if (use_sun_tint == "default")
m_default_tint = true;