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Sky API: Rename *_tint to fog_*_tint for consistency
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@@ -1276,9 +1276,9 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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// Fix for "regular" skies, as color isn't kept:
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if (skybox.type == "regular") {
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skybox.sky_color = sky_defaults.getSkyColorDefaults();
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skybox.tint_type = "default";
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skybox.moon_tint = video::SColor(255, 255, 255, 255);
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skybox.sun_tint = video::SColor(255, 255, 255, 255);
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skybox.fog_tint_type = "default";
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skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
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skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
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}
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else {
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sun.visible = false;
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@@ -1313,7 +1313,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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std::string texture;
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*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
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skybox.sun_tint >> skybox.moon_tint >> skybox.tint_type;
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skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
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if (skybox.type == "skybox") {
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*pkt >> texture_count;
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