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Remove the unnecessary MeshCollector::append overload
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@@ -35,21 +35,12 @@ struct MeshCollector
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void append(const TileSpec &material,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices);
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void append(const TileSpec &material,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices,
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v3f pos, video::SColor c, u8 light_source);
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private:
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void append(const TileLayer &material,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices,
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u8 layernum, bool use_scale = false);
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void append(const TileLayer &material,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices,
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v3f pos, video::SColor c, u8 light_source,
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u8 layernum, bool use_scale = false);
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PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
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};
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