1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 08:35:20 +02:00

SDL: Use scancodes for keybindings (#14964)

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
y5nw
2025-03-16 20:35:34 +01:00
committed by GitHub
parent e0378737b7
commit cc65c8bd70
13 changed files with 509 additions and 369 deletions

View File

@@ -143,7 +143,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
// Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress keyCode(event.KeyInput);
if (keysListenedFor[keyCode]) {
if (keyCode && keysListenedFor[keyCode]) { // ignore key input that is invalid or irrelevant for the game.
if (event.KeyInput.PressedDown) {
if (!IsKeyDown(keyCode))
keyWasPressed.set(keyCode);