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Switch player names to std::string
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@@ -1594,7 +1594,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
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{
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// Check if we are working with local player inventory
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LocalPlayer *player = m_env.getLocalPlayer();
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if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
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if (!player || player->getName() != loc.name)
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return NULL;
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return &player->inventory;
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}
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