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Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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@@ -51,12 +51,8 @@ public:
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~CAOShaderConstantSetter() override = default;
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void onSetConstants(video::IMaterialRendererServices *services,
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bool is_highlevel) override
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void onSetConstants(video::IMaterialRendererServices *services) override
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{
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if (!is_highlevel)
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return;
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// Ambient color
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video::SColorf emissive_color(m_emissive_color);
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