1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 08:35:20 +02:00

Cleanup shader generation code (#10663)

Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
This commit is contained in:
Vitaliy
2020-12-19 22:57:10 +03:00
committed by GitHub
parent 664f5ce960
commit ccbf8029ea
11 changed files with 157 additions and 377 deletions

View File

@@ -612,7 +612,7 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
material.TextureLayer[1].Texture = data->heightmap_texture;
if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
u16 sid = m_shdrsrc->getShader("minimap_shader", TILE_MATERIAL_ALPHA);
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
} else {
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;