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Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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@@ -65,7 +65,7 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
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// Create materials
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m_materials[0] = baseMaterial();
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m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA, 0)).material;
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m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material;
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m_materials[0].Lighting = true;
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m_materials[0].ColorMaterial = video::ECM_NONE;
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