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Fix wrongly documented glTF frame number restriction

The frame numbers can very well be floats since 06907aa
This commit is contained in:
Lars Müller
2024-11-09 17:57:37 +01:00
committed by GitHub
parent 50b7523336
commit cce4fe5a3f

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@@ -312,9 +312,7 @@ due to their space savings.
This means that many glTF features are not supported *yet*, including: This means that many glTF features are not supported *yet*, including:
* Animations * Animations
* Only a single animation is supported, * Only a single animation is supported, use frame ranges within this animation.
use frame ranges within this animation.
* Only integer frames are supported.
* Cameras * Cameras
* Materials * Materials
* Only base color textures are supported * Only base color textures are supported