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separated inventory-related game content to content_inventory.{h,cpp}
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src/content_inventory.h
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41
src/content_inventory.h
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CONTENT_INVENTORY_HEADER
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#define CONTENT_INVENTORY_HEADER
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#include "common_irrlicht.h" // For u8, s16
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#include <string>
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class InventoryItem;
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class ServerActiveObject;
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class ServerEnvironment;
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bool item_material_is_cookable(u8 content);
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InventoryItem* item_material_create_cook_result(u8 content);
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std::string item_craft_get_image_name(const std::string &subname);
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ServerActiveObject* item_craft_create_object(const std::string &subname,
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ServerEnvironment *env, u16 id, v3f pos);
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s16 item_craft_get_drop_count(const std::string &subname);
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bool item_craft_is_cookable(const std::string &subname);
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InventoryItem* item_craft_create_cook_result(const std::string &subname);
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#endif
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