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fixed bug in inventory textures caused from better handling of unknown blocks
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@@ -146,7 +146,6 @@ void init_mapnode()
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{
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ContentFeatures *f = &g_content_features[i];
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f->setAllTextures("unknown_block.png");
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f->setInventoryTextureCube("unknown_block.png", "unknown_block.png", "unknown_block.png");
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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}
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