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Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
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@@ -87,6 +87,8 @@ public:
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// Must only be used if the constructor was called with lighting = false
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void setColor(video::SColor color);
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void setNodeLightColor(video::SColor color);
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scene::IMesh *getMesh() { return m_meshnode->getMesh(); }
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virtual void render();
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