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Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
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6
client/shaders/stars_shader/opengl_fragment.glsl
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6
client/shaders/stars_shader/opengl_fragment.glsl
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@@ -0,0 +1,6 @@
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uniform vec4 starColor;
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void main(void)
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{
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gl_FragColor = starColor;
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}
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