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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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@@ -942,7 +942,7 @@ void the_game(
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float damage_flash_timer = 0;
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float damage_flash_timer = 0;
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s16 farmesh_range = 20*MAP_BLOCKSIZE;
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s16 farmesh_range = 20*MAP_BLOCKSIZE;
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const float object_hit_delay = 0.5;
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const float object_hit_delay = 0.2;
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float object_hit_delay_timer = 0.0;
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float object_hit_delay_timer = 0.0;
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bool invert_mouse = g_settings->getBool("invert_mouse");
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bool invert_mouse = g_settings->getBool("invert_mouse");
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