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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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@@ -128,7 +128,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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g_fontengine = new FontEngine(g_settings, guienv);
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assert(g_fontengine != NULL);
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FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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// Irrlicht 1.8 input colours
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