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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins
2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View File

@@ -724,8 +724,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_physics_override_sneak_glitch(true),
m_physics_override_sent(false)
{
assert(m_player);
assert(m_peer_id != 0);
assert(m_player); // pre-condition
assert(m_peer_id != 0); // pre-condition
setBasePosition(m_player->getPosition());
m_inventory = &m_player->inventory;
m_armor_groups["fleshy"] = 100;
@@ -833,7 +833,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
std::string PlayerSAO::getStaticData()
{
assert(0);
FATAL_ERROR("Deprecated function (?)");
return "";
}