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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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@@ -724,8 +724,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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m_physics_override_sneak_glitch(true),
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m_physics_override_sent(false)
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{
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assert(m_player);
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assert(m_peer_id != 0);
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assert(m_player); // pre-condition
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assert(m_peer_id != 0); // pre-condition
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setBasePosition(m_player->getPosition());
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m_inventory = &m_player->inventory;
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m_armor_groups["fleshy"] = 100;
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@@ -833,7 +833,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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std::string PlayerSAO::getStaticData()
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{
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assert(0);
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FATAL_ERROR("Deprecated function (?)");
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return "";
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}
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