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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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@@ -3112,7 +3112,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
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u32 new_id = player->addHud(e);
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//if this isn't true our huds aren't consistent
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assert(new_id == id);
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sanity_check(new_id == id);
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delete event.hudadd.pos;
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delete event.hudadd.name;
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