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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins
2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View File

@@ -476,7 +476,7 @@ void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
sanity_check(!m_mesh_update_thread.IsRunning());
for (u16 i = 0; i < num_files; i++) {
std::string name, sha1_base64;
@@ -549,7 +549,7 @@ void Client::handleCommand_Media(NetworkPacket* pkt)
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
sanity_check(!m_mesh_update_thread.IsRunning());
for (u32 i=0; i < num_files; i++) {
std::string name;
@@ -575,7 +575,7 @@ void Client::handleCommand_NodeDef(NetworkPacket* pkt)
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
sanity_check(!m_mesh_update_thread.IsRunning());
// Decompress node definitions
std::string datastring(pkt->getString(0), pkt->getSize());
@@ -602,7 +602,7 @@ void Client::handleCommand_ItemDef(NetworkPacket* pkt)
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
sanity_check(!m_mesh_update_thread.IsRunning());
// Decompress item definitions
std::string datastring(pkt->getString(0), pkt->getSize());