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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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@@ -216,7 +216,7 @@ public:
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virtual PlayerSAO *getPlayerSAO()
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{ return NULL; }
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virtual void setPlayerSAO(PlayerSAO *sao)
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{ assert(0); }
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{ FATAL_ERROR("FIXME"); }
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/*
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serialize() writes a bunch of text that can contain
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