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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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@@ -170,7 +170,7 @@ public:
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if (it == m_extrusion_meshes.end()) {
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// no viable resolution found; use largest one
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it = m_extrusion_meshes.find(MAX_EXTRUSION_MESH_RESOLUTION);
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assert(it != m_extrusion_meshes.end());
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sanity_check(it != m_extrusion_meshes.end());
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}
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scene::IMesh *mesh = it->second;
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@@ -231,7 +231,7 @@ WieldMeshSceneNode::WieldMeshSceneNode(
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WieldMeshSceneNode::~WieldMeshSceneNode()
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{
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assert(g_extrusion_mesh_cache);
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sanity_check(g_extrusion_mesh_cache);
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if (g_extrusion_mesh_cache->drop())
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g_extrusion_mesh_cache = NULL;
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}
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