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Implement adding velocity to player from Lua

The intended usecase is knockback, but there's potential for more.
This commit is contained in:
sfan5
2019-07-16 14:00:42 +02:00
parent b19400aa74
commit cf64054390
14 changed files with 105 additions and 2 deletions

View File

@@ -322,6 +322,7 @@ public:
{
return m_dig_pool;
}
void setMaxSpeedOverride(const v3f &vel);
// Returns true if cheated
bool checkMovementCheat();
@@ -361,6 +362,8 @@ private:
float m_time_from_last_punch = 0.0f;
v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
float m_nocheat_dig_time = 0.0f;
float m_max_speed_override_time = 0.0f;
v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
// Timers
IntervalLimiter m_breathing_interval;