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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
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@@ -1958,6 +1958,13 @@ void Server::SendCSMRestrictionFlags(session_t peer_id)
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Send(&pkt);
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}
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void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
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{
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NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
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pkt << added_vel;
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Send(&pkt);
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}
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s32 Server::playSound(const SimpleSoundSpec &spec,
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const ServerSoundParams ¶ms)
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{
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