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Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
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@@ -20,9 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MAPNODE_HEADER
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#define MAPNODE_HEADER
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#include "irrlichttypes.h"
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#include "irr_v3d.h"
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#include "irr_aabb3d.h"
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#include "irrlichttypes_bloated.h"
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#include "light.h"
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#include <string>
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#include <vector>
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@@ -187,6 +185,14 @@ struct MapNode
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param2 = p;
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}
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/*!
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* Returns the color of the node.
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*
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* \param f content features of this node
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* \param color output, contains the node's color.
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*/
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void getColor(const ContentFeatures &f, video::SColor *color) const;
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void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
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void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
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