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Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
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@@ -543,7 +543,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
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shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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break;
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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shaderinfo.base_material = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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break;
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case TILE_MATERIAL_LIQUID_OPAQUE:
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shaderinfo.base_material = video::EMT_SOLID;
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