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Method add_pos for object/player (#14126)
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@@ -635,6 +635,17 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
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m_client_event_queue.push(event);
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}
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void Client::handleCommand_MovePlayerRel(NetworkPacket *pkt)
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{
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v3f added_pos;
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*pkt >> added_pos;
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player);
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player->addPosition(added_pos);
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}
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void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
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{
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bool set_camera_point_target;
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