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Method add_pos for object/player (#14126)
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@@ -90,6 +90,7 @@ public:
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void step(float dtime, bool send_recommended) override;
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void setBasePosition(v3f position);
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void setPos(const v3f &pos) override;
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void addPos(const v3f &added_pos) override;
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void moveTo(v3f pos, bool continuous) override;
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void setPlayerYaw(const float yaw);
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// Data should not be sent at player initialization
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