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Properly and efficiently use split utility headers
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@@ -28,12 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <set>
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#include <vector>
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#include "clientobject.h"
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#include "utility.h" // For IntervalLimiter
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#include "gamedef.h"
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#include "inventorymanager.h"
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#include "filesys.h"
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#include "filecache.h"
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#include "localplayer.h"
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#include "util/pointedthing.h"
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struct MeshMakeData;
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class MapBlockMesh;
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