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Properly and efficiently use split utility headers
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@@ -25,6 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "tile.h"
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#include "gamedef.h"
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#include "util/numeric.h"
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#include "util/serialize.h"
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#include "util/directiontables.h"
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// Create a cuboid.
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// collector - the MeshCollector for the resulting polygons
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