mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Properly and efficiently use split utility headers
This commit is contained in:
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "connection.h"
|
||||
#include "environment.h"
|
||||
#include "common_irrlicht.h"
|
||||
#include "irrlichttypes.h"
|
||||
#include <string>
|
||||
#include "porting.h"
|
||||
#include "map.h"
|
||||
@@ -34,6 +34,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "inventorymanager.h"
|
||||
#include "subgame.h"
|
||||
#include "sound.h"
|
||||
#include "util/thread.h"
|
||||
#include "util/string.h"
|
||||
|
||||
struct LuaState;
|
||||
typedef struct lua_State lua_State;
|
||||
class IWritableItemDefManager;
|
||||
|
Reference in New Issue
Block a user