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Properly and efficiently use split utility headers
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@@ -22,9 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes.h"
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#include "activeobject.h"
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#include "utility.h"
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#include "inventorymanager.h"
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#include "itemgroup.h"
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#include "util/container.h"
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/*
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@@ -96,8 +96,7 @@ public:
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{ setBasePosition(pos); }
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// If object has moved less than this and data has not changed,
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// saving to disk may be omitted
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virtual float getMinimumSavedMovement()
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{ return 2.0*BS; }
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virtual float getMinimumSavedMovement();
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virtual bool isPeaceful(){return true;}
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