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Properly and efficiently use split utility headers
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@@ -3,11 +3,11 @@
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#include "ISceneManager.h"
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#include "ICameraSceneNode.h"
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#include "S3DVertex.h"
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#include "utility.h" // MYMIN
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#include "tile.h" // getTexturePath
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#include "noise.h" // easeCurve
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#include "main.h" // g_profiler
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#include "profiler.h"
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#include "util/numeric.h" // MYMIN
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//! constructor
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
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