mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Properly and efficiently use split utility headers
This commit is contained in:
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "debug.h"
|
||||
#include "main.h" // for g_settings
|
||||
#include "filesys.h"
|
||||
#include "utility.h"
|
||||
#include "settings.h"
|
||||
#include "mesh.h"
|
||||
#include <ICameraSceneNode.h>
|
||||
@@ -30,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "nodedef.h" // For texture atlas making
|
||||
#include "gamedef.h"
|
||||
#include "util/string.h"
|
||||
#include "util/container.h"
|
||||
#include "util/thread.h"
|
||||
#include "util/numeric.h"
|
||||
|
||||
/*
|
||||
A cache from texture name to texture path
|
||||
|
Reference in New Issue
Block a user