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Clean up Mapgen
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@@ -72,6 +72,11 @@ public:
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int water_level;
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bool generating;
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int id;
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ManualMapVoxelManipulator *vm;
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INodeDefManager *ndef;
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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void updateLighting(v3s16 nmin, v3s16 nmax);
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virtual void makeChunk(BlockMakeData *data) {};
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virtual int getGroundLevelAtPoint(v2s16 p) = 0;
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