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Remove shadow direction quantization, increase shadow update frames instead (#15665)
* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
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@@ -1899,7 +1899,7 @@ shadow_poisson_filter (Poisson filtering) bool true
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# Minimum value: 1; maximum value: 16
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#
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# Requires: enable_dynamic_shadows, opengl
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shadow_update_frames (Map shadows update frames) int 8 1 16
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shadow_update_frames (Map shadows update frames) int 16 1 32
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# Set to true to render debugging breakdown of the bloom effect.
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# In debug mode, the screen is split into 4 quadrants:
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