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Remove shadow direction quantization, increase shadow update frames instead (#15665)

* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
This commit is contained in:
lhofhansl
2025-01-11 16:41:50 -08:00
committed by GitHub
parent d044c27b5f
commit d15214af52
3 changed files with 3 additions and 15 deletions

View File

@@ -1899,7 +1899,7 @@ shadow_poisson_filter (Poisson filtering) bool true
# Minimum value: 1; maximum value: 16
#
# Requires: enable_dynamic_shadows, opengl
shadow_update_frames (Map shadows update frames) int 8 1 16
shadow_update_frames (Map shadows update frames) int 16 1 32
# Set to true to render debugging breakdown of the bloom effect.
# In debug mode, the screen is split into 4 quadrants: