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Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929)
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@@ -8837,8 +8837,8 @@ Used by `minetest.register_node`.
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-- depending on the alpha channel being below/above 50% in value
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-- * "blend": The alpha channel specifies how transparent a given pixel
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-- of the rendered node is
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-- The default is "opaque" for drawtypes normal, liquid and flowingliquid;
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-- "clip" otherwise.
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-- The default is "opaque" for drawtypes normal, liquid and flowingliquid,
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-- mesh and nodebox or "clip" otherwise.
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-- If set to a boolean value (deprecated): true either sets it to blend
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-- or clip, false sets it to clip or opaque mode depending on the drawtype.
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