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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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@@ -18,7 +18,7 @@ varying vec3 worldPosition;
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varying lowp vec4 varColor;
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// The centroid keyword ensures that after interpolation the texture coordinates
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// lie within the same bounds when MSAA is en- and disabled.
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// This fixes the stripes problem with nearest-neighbour textures and MSAA.
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// This fixes the stripes problem with nearest-neighbor textures and MSAA.
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#ifdef GL_ES
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varying mediump vec2 varTexCoord;
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#else
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