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Reorder client initialization (#15554)
Previously, ServerEnv created a player instance before they're fully initialized. This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY ^ which includes StageTwoClientInit for player loading or creation
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@@ -194,7 +194,9 @@ public:
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void Receive(float min_time);
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void yieldToOtherThreads(float dtime);
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PlayerSAO* StageTwoClientInit(session_t peer_id);
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// Full player initialization after they processed all static media
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// This is a helper function for TOSERVER_CLIENT_READY
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PlayerSAO *StageTwoClientInit(session_t peer_id);
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/*
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* Command Handlers
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@@ -626,7 +628,8 @@ private:
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Call with env and con locked.
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*/
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PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
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std::unique_ptr<PlayerSAO> emergePlayer(const char *name, session_t peer_id,
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u16 proto_version);
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/*
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Variables
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