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Reorder client initialization (#15554)
Previously, ServerEnv created a player instance before they're fully initialized. This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY ^ which includes StageTwoClientInit for player loading or creation
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@@ -240,8 +240,7 @@ public:
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// Save players
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void saveLoadedPlayers(bool force = false);
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void savePlayer(RemotePlayer *player);
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PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
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bool is_singleplayer);
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std::unique_ptr<PlayerSAO> loadPlayer(RemotePlayer *player, session_t peer_id);
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void addPlayer(RemotePlayer *player);
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void removePlayer(RemotePlayer *player);
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bool removePlayerFromDatabase(const std::string &name);
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