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Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
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@@ -2781,6 +2781,10 @@ IShaderSource* Client::getShaderSource()
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{
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return m_shsrc;
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}
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scene::ISceneManager* Client::getSceneManager()
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{
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return m_device->getSceneManager();
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}
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u16 Client::allocateUnknownNodeId(const std::string &name)
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{
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errorstream<<"Client::allocateUnknownNodeId(): "
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