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Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
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@@ -33,6 +33,7 @@ class MtEventManager;
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class IRollbackReportSink;
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namespace irr { namespace scene {
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class IAnimatedMesh;
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class ISceneManager;
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}}
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/*
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@@ -63,6 +64,7 @@ public:
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virtual MtEventManager* getEventManager()=0;
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename)
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{ return NULL; }
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virtual scene::ISceneManager* getSceneManager()=0;
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// Only usable on the server, and NOT thread-safe. It is usable from the
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// environment thread.
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