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Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
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@@ -4890,6 +4890,11 @@ IShaderSource* Server::getShaderSource()
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{
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return NULL;
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}
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scene::ISceneManager* Server::getSceneManager()
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{
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return NULL;
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}
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u16 Server::allocateUnknownNodeId(const std::string &name)
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{
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return m_nodedef->allocateDummy(name);
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