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Group sparse mesh buffers over entire scene for rendering
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@@ -16,13 +16,13 @@ void OpenGLVBO::upload(const void *data, size_t size, size_t offset,
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GLenum usage, bool mustShrink)
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{
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bool newBuffer = false;
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assert(!(mustShrink && offset > 0)); // forbidden usage
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if (!m_name) {
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GL.GenBuffers(1, &m_name);
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if (!m_name)
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return;
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newBuffer = true;
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} else if (size > m_size || mustShrink) {
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// note: mustShrink && offset > 0 is forbidden
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newBuffer = size != m_size;
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}
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