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Group sparse mesh buffers over entire scene for rendering
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@@ -13,7 +13,7 @@ namespace video
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/// OpenGL 3+ driver
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///
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/// For OpenGL 3.2 and higher. Compatibility profile is required currently.
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class COpenGL3Driver : public COpenGL3DriverBase
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class COpenGL3Driver final : public COpenGL3DriverBase
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{
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friend IVideoDriver *createOpenGL3Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager);
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