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Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here.
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@@ -238,9 +238,9 @@ void RemoteClient::GetNextBlocks (
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continue;
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/*
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Do not go over-limit
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Do not go over max mapgen limit
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*/
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if (blockpos_over_limit(p))
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if (blockpos_over_max_limit(p))
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continue;
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// If this is true, inexistent block will be made from scratch
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