mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here.
This commit is contained in:
@@ -606,7 +606,7 @@ void *EmergeThread::run()
|
||||
continue;
|
||||
}
|
||||
|
||||
if (blockpos_over_limit(pos))
|
||||
if (blockpos_over_max_limit(pos))
|
||||
continue;
|
||||
|
||||
bool allow_gen = bedata.flags & BLOCK_EMERGE_ALLOW_GEN;
|
||||
|
Reference in New Issue
Block a user